![]() ![]() The hill was extended as a defensive cover for the upper base in square C4.It is now easier to stop enemy advances from this position. The defensive position in square A3 was reworked.The defense positions of the upper team were improved to adjust the balance for both teams.Positions for light tanks were improved, and tactical variability in this direction was increased (squares B4–B7).A driveway from the central hill towards heavy tanks’ positions was added (squares E5–E6 and D5–D6).The clash area was moved toward the center of the map, making it possible to balance the distance of fire.The side "fenders" are now larger, and players can now take several positions there. The central direction (squares D5–D7 and E5–E7) was reworked to make gameplay more comfortable for heavily armored vehicles. ![]() A house covering the collision point on the corner in square D7 was added.It is no longer possible to shoot at vehicles of the lower team from the mountain in square E7.Cover was added for the lower team in squares E7–E8.It also allows you to defend against vehicles occupying the island. Cover was added in square G4, providing some protection from enemy fire from the small island.The driveway to the island (squares H2–H3) from the lower team’s side is now safer.The point of the Common Test is to ensure the functionality and appreciation of new features to be released in the next update thus, you should always give feedback and test them out. Players can also equip and prepare their tank to the teeth, giving it ample Equipment, Consumables, and Camouflage without worrying about their account.ĭue to these two reasons, you should always be aware of your surroundings and aim for weak spots! New Features This means most players will spend gold (or credits) on huge amounts of "gold" ammo, which is stronger than other kinds of ammunition and will naturally do more damage. This is a very common thing on the Common Test server, due to the fact that players already have so much free Experience, Credits, and Gold to waste in whatever way they can. The most important of which are detailed below. It should be noted that actual play can be altered quite a bit in this mode, for a majority of reasons. ![]()
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